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Set some 30 years after the events of the Jaws movie that inspired it, Jaws Unleashed will re-create a number of memorable events from said movie, and it will feature a marine biologist named Michael Brody (the son of Jaws Police Chief Martin Brody), who wants to capture you for research. We recently had an opportunity to check out a PlayStation 2 demo version of Jaws Unleashed during a meeting with Majesco, and we can report that, if nothing else, the game is looking far bloodier than it was when we last saw it at E3.

That's why 2003's Prince of Persia: The Sands of Time was such a delightful surprise: It took the puzzle-based platforming and mystical Middle Eastern atmosphere of Jordan Mechner's 1989 PC hit and successfully brought the series into the third dimension, probably thanks in no small part to Mechner's own involvement with the project.

Currently scheduled for release in November, Marc Ecko's Getting Up: Contents Under Pressure is an action game in which you'll assume the role of Trane, an up-and-coming graffiti artist in the near-futuristic city of New Radius.

OK. Let's get one thing straight: ParaWorld isn't a game about a planet full of parachutists. Instead, this upcoming real-time strategy game from Sunflowers and SEK could probably best be thought of as Dinotopia meets Warcraft.

Traditional massively multiplayer games usually require you to create a single fantasy character before venturing out in a persistent world with other players to beat up skeletons and goblins by turning on an "auto-attack" option and waiting until you, or your enemies, fall over dead.

Currently scheduled for release in February 2006, Marc Ecko's Getting Up: Contents Under Pressure is an action game in which you'll assume the role of Trane, an up-and-coming graffiti artist in the near-futuristic city of New Radius.

You're stuck in the alternate-future version of 2007 in which Krone rules the planet with an iron fist--and your high-tech suit is the only hope that scattered rebel groups have of defeating him.

Neverwinter Nights was in many ways a complete role-playing game, which is why the folks at Obsidian Entertainment are taking an "if it ain't broke, don't fix it" approach to the sequel to 2002's highly successful RPG.

Translating a big-budget film to video game form is no exact science, and over the years we've seen one developer after another fail to fully capture the essence of a particular movie in the licensed game of the same name. In other words, a lot of movie games suck.

For the first time, we got to see some actual gameplay that will appear in the finished game, as the beautiful demo that was shown off at E3 was basically a tech demo.

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